Master of Educational Technology Program Learning Outcomes

The following program learning objectives were chosen by the faculty in Boise State University’s Master’s of Educational Technology program, and align closely with professional organizations such as the International Society for Technology in Education (ISTE) and the Association for Educational Communications and Technology (AECT).

Artifacts Presented.

  • Design & Development

    1. Paws and Play - A Situational Simulation

    2. Math Dash - Octostudio

    3. Recall Readiness Training - Report and Learning Materials

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  • Pedagogy & Theory

    1. Flipped Classroom - Presentation and Reflection

    2. Comparing Behaviorism and Cognitivism in Human and Canine Learning

    3. VEX Code Lesson Plan - A Procedural Simulation

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  • Evaluation & Assessment

    1. Institutional Technology Environment Assessment

    2. Club Communication Among Guide Dog for the Blind Members

    3. Shelter Surrenders - An Iterative Simulation

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  • Ethics

    1. Professional Ethics Scenario - Video Presentation

    2. Netiquette for Instructional Designers

    3. Copyright and Fair Use

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  • Leadership

    1. Exploring the Roles of Service Dogs

    2. Innovator Artifact - Artifact and Reflection

    3. FetchFinderTV

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